deltatiming.game.lua
local MAX_VALUE = 255; -- Maximum value to reach for.
local DURATION = 3; -- How long until value is reached maximum vaue in second(s).
local start, current = Game.GetTime(),0;
function Game.Rule:OnUpdate( time )
local delta = Game.GetDeltaTime();
-- Prints delta in console.
print( "Delta: ", delta );
-- Increments until reaching maximum value.
if current < MAX_VALUE then
local addValue = MAX_VALUE / DURATION;
current = current + ( addValue * delta );
end
-- Reached.
if current >= MAX_VALUE then
-- Prints finish time, it should be same as DURATION
.
print( "Finish time: " .. tostring( (time - start) ) );
-- Restart.
start = time;
current = 0;
end
end