netmsg.simple.game.lua
function Common.NetMessage.TYPE.SIMPLE:OnSent( args )
print( "SIMPLE: OnSent" );
for k,v in ipairs( args ) do
print( 'Value: ', tostring(v.value) );
print( 'Type: ', tostring(v.format) );
print( tostring("---------------") );
end
end
Game.NetMessage:Begin( { destination = Common.NetMessage.MSG.ALL, message = Common.NetMessage.TYPE.SIMPLE } )
:WriteByte( 255 )
:WriteChar( 127 )
:WriteShort( 32767 )
:WriteLong( 2147483647 )
:WriteAngle( 360 )
:WriteCoord( 1337.321 )
:WriteVector( Common.vecZero )
:WriteVector( {x = 1 , y = 2 , z = 3}, true )
:WriteString( "Hello World!" )
:WriteEntity( Game.Player.Create(1) )
:WriteFloat( 1234.5678 )
:WriteNumber( 874326264239423462364234 )
:End();